![]() After the Player has installed the Core (during Heart of the Generator stage), toxic gas level will be permanently set to 0. The construction site has a Toxic Gas parameter, which affects the work safety of the whole site, ranging from 0 to -3, changing +/-1 at midnight. Work Safety can be improved in Factory Inspectorate if sided with engineers. Ventilation plant doesn't employ any workers, and increases Work Safety across the whole site instead, consuming Coal. It affects workers' chance to go on strikes, get ill, gravely ill or die. Each stage needs a number of those resources as well as significant manpower.Įach of those resources has an associated -20% cost and -50% production time upgrade.īuildings that produce specialized resources and the generator construction stages themselves have a Work Safety parameter. Most of those structures employ workers to produce specialized resources from basic ones. Most of the normal buildings cannot be placed in generator's vicinity, so that structures like Ventilation Plant, Foundry, Machine Shop and Profiles Manufacture can be built. This has no gameplay impact but changes the ending slightly. If the player has additional time and resources left over, they can research upgrades for the generator. For the second and third disaster, the player will receive an event beforehand asking them to spend resources to make safety gear - if this is done, then the generator can be saved without any workers dying (although some will still be injured). If the workplace is Unhealthy or better, there will also be an option to use a prepared safety procedure that results in minimal injuries and damage. The first three stages have scripted disasters that delay construction and force the player to choose between protecting the generator or saving workers. Temperature is much milder to offset that.Ĭonstruction of the generator is done in multiple stages.ġ0 Structural Profiles, 10 Steam ExchangersĢ5 Steel Composites, 50 Structural Profiles In this scenario the Player does not start with a generator, the whole gameplay focuses around building one instead. Build the Telegraph Station and request more people or supplies (appears once a dock becomes functional.).Build and activate the Fishing Harbour or set up a Forager's Camp.Start gathering resources piled up by the docks.You have to survive the cold weather and wait for the icebreaker to arrive to rescue all the workers and engineers until Day 45. Strikes may only occur at the Construction Site, in workplaces related to the Generator. Workers will demand benefits to resume work, ranging from basic necessities to being outright obnoxious. Workers will go on strike for various reasons, from simple high discontent, low workplace safety, or in-game events. Reaching maximum discontent will cause your people to give an Ultimatum, however failure does not end the game but causes all workplaces to go on strike. At certain thresholds of discontent, the global strike risk is increased by one. Most events affect motivation more than discontent, and the greatest fear with high discontent is an increased strike risk. Upon failure, the game ends).ĭiscontent returns in The Last Autumn, however in a less important form. Another key difference between the Motivation and Hope meters is that when motivation is decreased to 0, nothing happens, as opposed to when Hope is reduced to 0 (An Ultimatum is received. Having your Motivation in sections 1, 2, and 3 affects all productivity at -30%, +0%, and +30% respectively. The Hope meter has been replaced with the Motivation meter which largely works the same, except that it is split into three distinct sections. ![]() ![]() The temperature decreases with the coming of winter, but rather slowly, giving the player ample time to prepare for the event. As opposed to the usual starting temperature of -20, -30, and sometimes, -40 degrees depending on the difficulty on other scenarios, The Last Autumn starts at a toasty +10 degrees. Temperature will not be a concern for most of the game. Failing to meet these deadlines repeatedly results in a termination. The player will be expected to meet various deadlines throughout the scenario. This specific generator is meant to house the people of Liverpool. As an IEC subordinate, Player is tasked with building a generator at Site 113. This Scenario is a prequel to the rest of the game.
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